Lego Car: Part 2

 Progress has been less then significant since the first recap. I have prioritized more time sensitive classes over this assignment, and plan on doing significant work days starting the 28th. That being said I still have worked on the project.


What was crucial to me was getting the fundamental brick down, along with its associated stud. Previously I had completed around 9 of the bricks, but they weren't at a quality I was happy with, and I also learned a lot while actually making those pieces.




Deleting those pieces, I started from scratch and starting making the 1x1 brick again. This turned out very well, and this quarter had roughly 70 tries, meaning a normal completed brick would be just under 300, which seemed decently well optimized to me. 

In fact, this was over 4x more efficient then my first brick shown in the original post.


Its pretty simple right? I was able to optimize the brick significantly while still keep the tris to a far smaller count.

Here it is after I have mirrored the quarters to create a complete brick:



This was super clean, and I was happy about how it looked. There were a few duplicated faces, as well as some failed extrusions, but I'm confident I caught them all and cleaned it up. Compare this to the 1x1 brick I had last week:


You can see that it has been made far more efficient, and the edge loops are used more effectively. That being said, I think it could be made even cleaner. When smoothed, the brick looks pretty perfect, and I resolved the issue from the first model where the edges and corners were rounded.


That being said, they might be too perfect. They are very sharp, and actual Lego pieces are rounded to a degree, so I will be making them slightly smooth again. Something you might of noticed from the first picture was that there were two triangles present in the model. There is a total of 16 actually. This did not bother me, but after rereading the rubric, I noticed that triangles were seen pretty similarly to Ngons, and would not be tolerated.

The first 14 I was able to fix in around a hour. Its the two on top that are visible in the photo that stumped me for a while. By deleting a few edges on top of the stud, and mirroring the object, I was able to remove one of the 2 remaining triangles


You can now see that there is 1 (4 since its mirrored) triangles remaining on the model. This last one has been giving me some significant issues

In fact, I've waisted 6 hours on that triangle alone. I'm not sure why it's bewildering me, there's some type of basic geometrical puzzle I'm failing to solve regarding it. Every time I fix it, I create new triangles or ngons around it. Being that triangles are not allowed, I have to find a way to resolve this. I plan on returning to this triangle and using some edge loops. This would increase the tri count, but I am beyond desperate at this point, as this singular triangle has drained so much of my time.


Since every other brick, for the most part, stems from this original piece, its important I get it down correctly. It looks perfect visually, its just that singular triangle that needs to be fixed, and then the geometry will also be up to par.

I will be working on the project 4-8 hours a day for the next 5 days, basically until its due. I don't like to work steadily on multiple projects, and rather just grind significantly on one a time. Making these progress reports rather difficult, as there simply is not a lot of progress for the first 2 weeks. That being said, I am confident this will be completed to a through degree, as well as on time.

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