Car Week 1 Progress
This week went pretty well, and I'm happy to say that I have not run into any major issues so far on the car project. The care I will be modeling is the Lamborghini Countach, specifically the LP400 which was made between 1971-1974. The first think I did was get blueprints so I could accurately model the car. This by no means is a rare or uncommon vehicle, so finding material on it was not difficult. I located abundance of reference, that will help me accurately model the vehicle. I did find rather peculiar is that the color variety the car comes in is in the single digits. Normally with high end sports cars you get quite a spectrum, so this was interesting to see.
Next I made a cub (more visible in the picture above) and imported the exact measurements of the vehicle. Once I had the right dimensions, I created 4 addition orthographic cameras. One for the roof, side, back, and front. I switched my modeling measurements settings from meters to inches, so I could more accurately display and model the dimensions of the car.
I also collect references from other angles, but those will be used later for fine tuning, these two blueprints are far more important to get the initial design correct. I then used a curve tool to start outlining, you guessed, the curves of the car! I switched between multiple orthographic cameras in order to properly align the curve. This was usually only two angles, top and side, but I still sometimes needed to use the back and front view.
There are no Ngons, but there are plenty of triangles. I plan on resolving them later on when the mesh is more fine tuned and complete, using edge loops and kites. The car is obviously very boxy, which is not only due to the low poly style of this basic mesh, but also due to the fact that the original Countach is in fact quite boxy in design. In fact, it by lacks the most curves out of any Lamborghini model produced.
The biggest issue I currently have is with the air intakes above and a bit in front of the rear tires. Unlike the majority of the car, these have far less boxy angle (besides the initial intake), which is giving me some minor issues.
You can see them a bit more clearly here in this angle:
I was unable to get accurate curves within that arear, so I'll have to do the majority of the mesh wrapping manually. This is where I am currently with the project, and I am happy with my progress. The current issue is not a block, but rather a road bump, I will clear it easily, its just going to take a some what significant amount of time to do so.








Comments
Post a Comment