For this assignment I was tasked in creating a rather modern looking sink. Or specifically, the spout and handle of a sink. This is actually the first time I've really attempted to tackle something that was both cylindrical and curvy in design. I've made rings before, and pipes, but never something that was asymmetrical while also having significant curves.

Basically, despite being a relatively simple model, its the first time I've done anything like.




The final model ended up having almost 6000 tris, and did not include any Ngons or nonmanifold geometry. because of the relatively higher poly count, there is not any significant differences you can tell from a distance with the smoothed and unsmoothed versions.





I would say the most notable differences are the cylindrical spinning part of the handle, as well as the general shape of the button behind the spout.

The part I was most disappointed with was the nozzles where the water comes out:


To me it looked a little crowded, though after texturing I'm sure it would of looked a lot nicer. And unfortunately no, I'm not foreshadowing, there was no UVing or texturing of any kind for this project

Using a wireframe only view, you can see just how cluttered the nozzles were, even overlapping a solid 20%



The wireframe also shows off some of the internal details, that though might be exposed to a degree depending on the viewing angle, can never truly be seen completely


The connecting join on the rotating part of the handle might be my favorite. Of course we don't have a x-ray diagram of the model, so just how deep this portion goes, or even how it connects is really up to the artists interpretation.

The only other place like this on the model is the button

I don't have this exact model of sink, but I would presume that its used to change the pressure/spray mode of the water being propelled through the nozzles. With one mode forcing the water through the centralized large hole, and the other only using the small ringed nozzles to create more force.

Overall, I think the project went pretty smoothly. I had a few speedbumps where I noticed at some point I had dragged instead of clicking while selecting faces, causing me to pick a few behind the object. Sadly I only noticed these on after multiple extrudes and bezels, so they were not the easiest to fix. I also thought the the actual spout could of been modeled more accurately, but I was eventually satisfied after playing with its angle for a solid 10 minutes. I spent a little over three hours on the sink, and I was happy with the end result.





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