Dagger

 This project went a lot smoother then the sink model I had made previously. I'm also far more confident that there are no Ngons. Unfortunately there were 5 present in my sink model, but I like to think I have gotten far better at catching and eliminating them.




One think I know I still don't have the hang of, is Marmoset. I feel as the texturing quality, along with inhouse rendering that I am producing in Toolbag is easily less then the quarter of the level I do in Substance Painter. That being said, from my understanding Toolbag is more capable, so its worth while to attempt to learn it. It also renders far faster then Iray, but in terms of the actual quality of the final shot, its significantly lacking, but I believe that's due to the fact that I don't understand how to effectively use the software and all its settings.



The model itself is relatively simple, but accurately resembles the topology of the dagger from the given reference. I've been running around in the wire frame for a while, and have not been able to locate any ngons. Likewise, the highpoly version should also be clean. Even after baking the high poly, I don't think I have seen a significant difference in quality. Again, this might just chalk up to me not understanding how to use Toolbag though.


High Poly Wireframe


Low Poly Wireframe




The UV map was very easy to create for this model, and honestly was very enjoyable. Because the model itself self has bilateral symmetry, it was easy to cut up. Like wise, the UV cut for the blade is actually on the blade itself, so the applied texture (if it actually looked detailed and rendered nicely) did not look like it was being cut off at all.

After that I made a Color/Material ID version of the model. I made this out of habit, as that's how I texture in Substance Painter, but it seems Toolbag was capable of identifying the three separate components of the dagger. Because of this, there was no baked on Color ID. 



I also did a wireframe of the front view, as being a knife, the object is pretty skinny:



Overall I enjoyed making the dagger. The only part I struggled significantly with was using Toolbag. I also made the mistake of assuming the assignment shared the same due date as the one previously before it, while in fact it was a solid 10 hours earlier. I plan on using Toolbag more outside of this class to hopefully improve my skills with it, as it seems to have the capability to out the render's I currently use.




Lastly, I need to work on composition. Writing lots about my models is not something I struggle with, but hitting the required 8 photos per blog post is. With a relatively lack luster render, I struggled to find unique angles to show off what is a very simple model without trying to seem repetitive. 




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